1/11/2024 0 Comments Warhammer 40k gamesBoth the strategic core of the franchise and its narrative potential create the perfect environment for varied and innovative adaptations of the license. The 40K universe in particular is exceptionally ripe for extensive storytelling as the races and factions are the most unique and storytellers have an entire galaxy to explore. In either of its fantasy or science fantasy settings, Warhammer is soaked in an absurd grimdark tone where the most horrible and heroic events take place. Warhammer is a match made in heaven for strategy games as the franchise has strategy gaming written in its DNA. The core of Warhammer’s popularity can be found in eponymous tabletop miniatures games where players construct their armies, paint them up in glorious fashion, and engage in impressive set piece battles. I can’t buy that a Lasgun is equally good at wounding Grots and Imperial Knights (or even Space Marines, based on which theory you pick).Games Workshop’s grimdark Warhammer franchise has been highly popular for strategy games to adapt. I can buy that a guy with a sword is about equally good at wounding an Orruk as he is at wounding an Elf. And you’ve got magic on top of all of that. You’ve got missiles and lasers, and self-contained suns. You’ve got tanks and biological constructs made by eating stars. You’ve got your flesh and blood beings, but also your people made out of metal. Sci-fi and 40K, on the other hand are vastly different. Sure, you’ve got magic and some odd stuff, but it’s all mostly of a kind. They use a sword, or spear, or bow, or something pretty similar to that. They are made of flesh and/or bone (and sometimes magic acting like flesh and blood). At a very base level, most models and units in AoS are guys (or gals). A game like, say AoS, can get away with more generic stats because the things in it are mostly the same. It’s a massively huge and diverse sci-fi game. I also think toughness is pretty important simply because of what 40K is. However the vast majority of these games are not tied to a single d6 based system.īy subscribing you agree to our Terms of Use and Privacy Policy. Now other games do work with only a hit/save, or some other two or one roll system. Granularity is important in a game and 40K already struggles with it a lot. The 3-roll system allows 40K to have a lot of granularity and to represent a really massive and varied setting. In my opinion, I think getting rid of toughness, and in particular, the To-wound roll, would be a huge mistake. This is both more streamlined and worse that AoS. An attack would be a two-step process: Hit and Save. This rumor, as presented, would seem suggest 40K is, in many instances at least, cutting out the wound roll entirely. A complete AoS attack step requires 3 rolls, Hit, Wound and Save. While the wound roll is based on the attacker’s weapon, and not on a comparison versus the target’s toughness, it is still there. ![]() In AoS you roll to hit, then wound, and then get a save. However, the rumor as presented is rather different from AoS. Online a lot of people are comparing this possible change to AoS. That game system also got rid of toughness as a stat. On the face of things, this seems similar to how Age of Sigmar works. If this rumor is true, it would be a major 40K change. ![]() An additional version of this rumor also going around is that some “heavy” units, like vehicles and Terminators would keep Toughness and you will still need to roll to wound them. Players will roll to hit, and if the target is hit they are also wounded and would only get a save. The rumor is that 10th Edition will do away with the Toughness stat. Versions can be found on YouTube, Reddit and various forums and groups. This rumor has been floating around recently all over the internet. So today let’s take a look at one major rumor that’s been going around. Anytime we have, or might have, a new edition coming up, the rumors start to fly like crazy. The signs seem to point towards the new edition coming sooner, rather than later. We don’t have any solid confirmation for it yet, but a 10th edition is inevitable. Should the classic Warhammer 40K stat stay in the game? There’s only one answer for Toughness.
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