1/14/2024 0 Comments Doom 3 cacodemon![]() ![]() The earliest known version of Doom to include cacodemon graphics is the 0.5 alpha, released on May 22, 1993, and the earliest known appearance of the monster as an in-game adversary is in the press release version of Doom, released on October 4, 1993.The creature itself is known as an astral dreadnought, and was created by Jeff Easley for that book. In addition, the cacodemon was created from a cropping of a creature that appears on the cover of Manual of the Planes, a Dungeons & Dragons expansion book. The monster's general visual design is similar to that of the Beholder, a similarly one-eyed classic Dungeons & Dragons monster (with eye stalks instead of horns).The original Greek term, in use since ancient times, actually means "wretched" or "ill-fated" and does not have supernatural connotations. The name cacodemon, derived from the Greek κακοδαίμων (kakodaimon), was likely intended to convey the meaning of "evil spirit", or more conventionally, demon.The illustration on the cover of the Manual of the Planes from which the cacodemon sprite was cropped This is due to their states' durations having been rounded down to account for the game's 15 frames-per-second logic refresh rate. In the Atari Jaguar version of Doom, cacodemons move and attack noticeably faster. (The cacodemon's melee attack also does not have a sound effect associated with it.) This is presumably to prevent the enemy from abusing this attack while located at a greatly different elevation from the player (where the player would not be able to retaliate). ![]() A skilled player could use a shotgun, run in for close shots, and dodge any incoming attacks while reloading and retreating.īecause of their flight ability and versatility, it is not uncommon to see cacodemons flying out of unexpected places once alerted.Īlthough the cacodemon has a melee attack, it does not actively try to use this attack it simply "happens" if the player is at point-blank range at the time the cacodemon attempts to launch a projectile. They are relatively easy to goad into attacking other monsters, but can occasionally be tricky in this respect if they are floating in a high position allowing most of their shots to go over other monsters in the player's area. The chainsaw can incapacitate them, and repeating weapons such as the chaingun or the plasma gun are very effective against them, as they are pushed away and are nearly unable to fight back. Because they are slow, and because their pain chance is high, they are fairly easy targets. These death animation frames are unique, as they depict the monster in agony, spewing copious amounts of blue blood, with its intestines and eye flying out upon impact with the ground.Ĭacodemon attacks are relatively easy to dodge, and with sufficient space large numbers of cacodemons can be fought while sustaining little or no injury. When killed, they let out a gurgling moan and fall from the air, splitting open like rotten melons as they crash. Biting attacks are a rare occurrence due to this behavior, but can be seen in close quarters with low ceilings.Ĭacodemons emit a loud hissing sound when they first see the player or otherwise become active, and use the pain sound shared by most of the demonic monsters from Doom. The cacodemon often seems to distance itself from the player when under attack, though the cause of this is that it is being pushed back by successful hits from its enemies. Cacodemons attack by spitting a ball of lightning, or by biting with their gaping maw.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |